REALM: Creating Your Own Reality
The concept of creating a digital reality where users are actually able to build and populate space as they see fit without any constraints is one that’s no longer just a dream.
With the advent of technologies, companies are now able to create metaverses where users are able to explore, create, furnish, and populate their very own personalized microverses using nothing but their mobile or desktop devices.
One such project is Realm – a metaverse where one is capable of creating their own digital world, limited only to the sheer boundaries of their imagination.
What is Realm?
As mentioned before, Realm brings forward a metaverse where users are able to create their own microverses.
In essence, it’s a cross-chain-based NFT platform where artists, designers, and developers can easily build their very own digital worlds, curate NFT exhibitions, trade NFTs, create events, and whatnot.
Within the app, there are AR portals that will ‘transport’ the user to an infinite number of realms – from art galleries in space to, let’s say, underwater pet auctions. These can be used to play games, host events, socialize with other users, conduct e-commerce, or exhibit your non-fungible tokens (NFTs), for instance.
The protocol itself is built on Godot’s open-source game engine, and it is censorship-proof. It features multiplayer gameplay, a 3D audio engine, and e-commerce capabilities.
One interesting feature is the fact that when users choose to plant trees in Realm, this also means that trees will be planted in the real world. When virtual trees are planted, the platform sends $0.1 to the Eden Reforestation organization, which plants mangrove trees out in the open – in real life. This showcases the focus on sustainability, which should help increase mainstream press adoption, as well as blurring the metaverse with reality – to a reasonable extent, of course.
The import pipeline of the project allows digital artists to create their realms by simply importing their work from various programs such as Blender and C4D.
REALM Token – It’s Generation and Economy
It’s also quite important to take a look at the economic structure behind the project. First things first, there’s a 5% platform fee on all transactions.
0.3% of the platform fee goes directly to those who stake REALM – the underlying token of the entire thing. Players are also capable of winning REALM as well as rare NFTs for playing and creating in Realm regularly.
Realms are based on the ERC1155 token standard, which can hold both ERC721 and ERC20 tokens. REALM itself is an ERC20 token.
It’s also worth noting that REALM has its Allocation Mining Event (AME) on the Launchpool platform from July 26th to August 2nd.
To participate, users would have to register on the Launchpool platform, connect a web 3 wallet such as MetaMask, go through a KYC process, and stake LPOOL tokens. Once this is done, they’d have to wait until the end of the AME.
As soon as it’s over, users have 24 hours to send a specified payment token to buy REALM tokens – it’s important to note that if they miss the payment window, they won’t be able to buy the mined allocation.
For more information on the AME itself, users can take a look at the following description.